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Instead, women rely on a sisterhood of grandmothers, aunts and neighbors.Operating system: Windows XP, Windows Vista or Windows 7 CPU: Pentium 4, Athlon XP 2.0 GHz, Intel® Core™ Duo 1.66 GHz or faster Memory:1 GB or more Graphics Card: ATI Radeon 9550, Nvidia Ge Force FX 5200, Mobile Intel® 945GM or better, Shader model 2.0 Hard Disk:3 GB or more of free HD space Internet connection speed: Cable or DSL (broadband) Mac: Twinity has been tested under Boot Camp and Parallels on various Mac systems and has worked without any particular problems.Some open world games, as to guide the player towards major story events, do not provide the world's entire map at the start of the game, but require the player to complete a task as obtain part of that map, often identifying missions and points of interest when they view the map.This has been derogatorily referred to as "Ubisoft towers", as this mechanic was promoted in Ubisoft's Assassin's Creed series (the player climbing a large tower as to observe the landscape around it and identify waypoints nearby) and reused in other Ubisoft games, including Far Cry, Might & Magic X: Legacy and Watch Dogs.Use the promo code DIGG and get 25% off either a Mini or Full Design package.

According to Peter Molyneux, emergent gameplay appears wherever a game has a good simulation system that allows players to play in the world and have it respond realistically to their actions.

Most 4X and roguelike games make use of procedural generation to some extent to generate game levels.

Speed Tree is an example of a developer-oriented tool used in the development of The Elder Scrolls IV: Oblivion and aimed at speeding up the level design process.

Gameplay designer Manveer Heir, who worked on Mass Effect 3 and Mass Effect Andromeda for Electronic Arts, said that there are difficulties in the design of an open world game since it is difficult to predict how players will approach solving gameplay challenges offered by a design, in contrast to a linear progression, and needs to be a factor in the game's development from its onset.

Heir opined that some of the critical failings of Andromeda were due to the open world concept being added late in the game's development.

Other examples of emergence include interactions between physics and artificial intelligence.

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